[KongchangAI]
Unverified50% confidenceFactExact time

The level in Blind Sector is a 64×64 grid, and ray casting is performed in the fragment shader using a 2D DDA algorithm, a design that freed up about 430 bytes of space.

1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen

Sources

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