Unverified50% confidenceFactExact time
The level in Blind Sector is a 64×64 grid, and ray casting is performed in the fragment shader using a 2D DDA algorithm, a design that freed up about 430 bytes of space.
1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen
Sources
Vibe Coding Pushes the Limit: A Complete 3D Sonar FPS Squeezed into 16 KB
redditr/ClaudeAI10/16/2026
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