Unverified50% confidenceFactExact time
Each frame of Blind Sector rewrites a 64×90 RGBA32F floating-point texture on the CPU, containing cell data, the enemy list, pulse states, lights, HUD text, and font bit information, achieving zero uniforms, zero matrices, and a single draw call.
1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen
Sources
Vibe Coding Pushes the Limit: A Complete 3D Sonar FPS Squeezed into 16 KB
redditr/ClaudeAI10/16/2026
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