[KongchangAI]
Unverified50% confidenceFactExact time

Each frame of Blind Sector rewrites a 64×90 RGBA32F floating-point texture on the CPU, containing cell data, the enemy list, pulse states, lights, HUD text, and font bit information, achieving zero uniforms, zero matrices, and a single draw call.

1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen

Sources

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MCP
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