[KongchangAI]
Unverified50% confidenceFactExact time

Training starts with sparse rewards, and then iterates through reward shaping via an event frequency table; in the event frequency table, movement penalties account for 48.3% of all events, exploring tiles accounts for 21.7%, and attacking monsters accounts for 14.5%.

1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen

Sources

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https://kongchang.com/claim/1048204
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curl https://kongchang.com/api/v1/knowledge/claims/1048204
MCP
get_claim(id=1048204)