Unverified50% confidenceFactExact time
The ±10% jitter causes all clients that failed at 0 seconds to wait 450-550 milliseconds, so that 80 retries arrive crowded into the same 100-millisecond window, forming waves and failing to effectively spread out retry timing.
1
Sources
50%
Confidence
Long-term
Relevance
10/19/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedThe full jitter strategy reduced p95 latency from 16.1 seconds to 10.5 seconds, but the last call completed at 17.1 seconds, and it sent 408 requests, 9% more than the fixed-delay strategy.75% similarUnverifiedIn the long-context archiving experiment, 8 requests each input approximately 261,000+ tokens and each completed approximately 1,022 outputs; the total throughput of the joint decoding window was 214.85 tokens per second, approximately 26.86 per request, but the window was only approximately 2.28 seconds and prefilling was serial or interleaved.75% similarUnverifiedThe retry loop in the code attempts at most 4 times, with exponential backoff starting at 500 milliseconds, and it prioritizes obeying the Retry-After response header when the service provides one.75% similarUnverifiedIn the provider-outage test, the direct-connection approach sent 89 calls to the dead provider within 60 seconds (30 requests each retried 3 times), whereas going through the proxy sent only 5 calls, a 94% reduction, because the circuit breaker opened after 5 consecutive failures.74% similarUnverifiedAt 60 FPS, the processing time window per frame is only approximately 16.67 milliseconds, and exceeding this causes frame drops or latency accumulation.74% similar
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