Unverified50% confidenceOpinionExact time
Citing the NPC dialogue in Dark Souls as an example, Ryan Valenza pointed out that an NPC repeating the same lines is psychologically satisfying because the player knows the interaction is complete, whereas an NPC that keeps talking on and on is instead frustrating.
1
Sources
50%
Confidence
Long-term
Relevance
10/20/2026
First Seen
Sources
Game Industry Giants Roundtable: How Agentic AI Is Reshaping Development and Player Experience
bilibili游戏开发译制厂10/20/2026
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