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Unverified50% confidenceOpinionExact time

Citing the NPC dialogue in Dark Souls as an example, Ryan Valenza pointed out that an NPC repeating the same lines is psychologically satisfying because the player knows the interaction is complete, whereas an NPC that keeps talking on and on is instead frustrating.

1
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50%
Confidence
Long-term
Relevance
10/20/2026
First Seen

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