[KongchangAI]
Unverified50% confidenceFactExact time

Rasterization is the core stage of the traditional GPU rendering pipeline; its process is to project geometric primitives in a 3D scene onto 2D screen space, then determine coverage relationships pixel by pixel and shade them.

1
Sources
50%
Confidence
Long-term
Relevance
10/27/2026
First Seen

Sources

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