Unverified60% confidenceFactExact time
项目采用插件化架构,所有游戏业务逻辑写在独立的GameLogic插件中而非项目主模块,修改单个文件时只需重编该模块,编译时间显著缩短
2
Sources
60%
Confidence
Long-term
Relevance
5/25/2026
First Seen
Sources
UE5+AI实战:用MCP打通蓝图与C++开发全流程
bilibili虚幻小刚5/25/2026
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