[KongchangAI]
Unverified72% confidenceTradeoffTime unknown

游戏趣味性与训练强度存在权衡:趣味性过强(强娱乐反馈)的玩具孩子专注在'好玩'而非'任务',训练效果打折;理想区间是任务本身带来适度成就感而非外部奖励驱动

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72%
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Long-term
Relevance
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