Unverified50% confidenceFactExact time
Researchers use BVH (Bounding Volume Hierarchy) acceleration structures to efficiently compute nearest-distance queries on GPUs, enabling a single WoS solve to simulate millions of trajectories in milliseconds.
1
Sources
50%
Confidence
Long-term
Relevance
8/4/2026
First Seen
Sources
分解子域行走:加速蒙特卡洛PDE求解的免网格新方法
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