Unverified50% confidenceFactExact time
在传统3D渲染领域,自发光物体是全局光照计算中的关键元素,光线从发光体出发经过反射、散射和折射后照亮场景中的其他物体
1
Sources
50%
Confidence
Long-term
Relevance
8/5/2026
First Seen
Sources
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