Unverified50% confidenceFactExact time
In large-scale GPU matrix operations, the associative law of floating-point addition does not strictly hold, and different parallel reduction orders, batch sizes, and memory scheduling can cause minor discrepancies in logits.
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9/11/2026
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VerifiedIn GPU parallel reduction, because floating-point operations do not satisfy the associative law, differences in the execution order of different warps cause deviations in numerical results, which is the root cause of non-determinism.80% similarUnverifiedFlattening a matrix and feeding it to an MLP results in a non-fixed input dimension due to variable row counts, and breaks permutation invariance.72% similarUnverified浮点运算不满足结合律,不同线程束的执行顺序差异会导致数值结果出现细微偏差72% similarUnverified自回归推理时batch size通常为1,每个token生成只做一次矩阵-向量乘法,算术强度极低,导致memory-bound问题,单用户场景下GPU利用率往往不到10%69% similar
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