Unverified50% confidenceFactExact time
herdr maintains four states for each Agent: Working (actively doing work), Block (waiting for a user decision), Idle (finished but not yet reviewed), and Unknown (unrecognizable).
1
Sources
50%
Confidence
Long-term
Relevance
9/12/2026
First Seen
Sources
Related Entities
Related Claims
Unverifiedherder continuously scans the pty output buffers of each pane at a polling interval of approximately 100ms, triggering state machine transitions upon a match and notifying the UI layer to refresh via an event bus.60% similarUnverifiedWhen an Agent repeatedly calls the same tool with no change in returned results or makes no progress over multiple rounds, the system should proactively pause to check whether it is stuck.59% similarUnverifiedThe production-grade approach is to maintain an explicit interrupt context at the Supervisor layer, first determining whether a new message is a semantic response to an active interrupt, and only resuming the corresponding interrupt when there is a clear match, in order to prevent interrupt crosstalk.59% similarUnverifiedIn multi-agent scenarios where multiple agents simultaneously have pending interrupts, the system must precisely route user responses to the correct interrupt point; otherwise, unintended order confirmations or erroneous ticket closures may occur.57% similarUnverifiedIn Agent orchestration, HITL is typically implemented through 'breakpoints': the workflow suspends at a designated node, returns control to a human operator, and resumes execution after confirmation.56% similar
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