[KongchangAI]
Benchmark推箱子

Sokoban

A puzzle task environment in which an agent pushes boxes to designated goal positions. It is used to evaluate an agent's long-horizon planning and spatial reasoning abilities.

Timeline (last 90 days)

Oct 20

Agima was validated in four environments—Maze2D, Sokoban, Pacman and PushT—and can generalize to harder settings unseen in training.

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Oct 20

After SFT training only on the Sokoban "two-box" version, Agima solved 40% of "four-box" puzzles, and it saw the real board only once every five steps.

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Oct 20

On the four-box Sokoban task, an action-only planner solved only 2%, far below Agima's 40%.

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Oct 20

Agima has the same omni-model serve simultaneously as both policy and world model, so that imagination and decision-making share representations, which is the key to its ability to complete four-box Sokoban with sparse real feedback.

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Oct 13

ViSkill achieves an overall success rate of 0.89 on the three environments Sokoban, FrozenLake, and PrimitiveSkill, rising to 0.91 when cold start is enabled.

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Oct 13

Sokoban tests long-horizon planning and spatial deduction, FrozenLake focuses on decision-making to avoid traps in stochastic environments, and PrimitiveSkill focuses on the reuse of basic skills.

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