[KongchangAI]
Concept

2DGS

2D Gaussian Splatting, a splatting technique that uses 2D Gaussian primitives for 3D reconstruction and rendering; it serves as a comparison baseline for Hexels.

Timeline (last 90 days)

Oct 28

In tests across 34 scenes, Hexels improves PSNR by 4.53–7.38 dB over memory-matched 2DGS while using lower training memory.

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Oct 28

On the 3D surface reconstruction task, Hexels reduces error by 28.9% compared with memory-matched 2DGS across 15 DTU scans.

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Oct 28

On 6 Tanks and Temples surface scenes, Hexels achieves the highest average F1 score (34.38%) among the compared methods, versus 31.72% for 2DGS.

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Oct 28

Hexels belongs to the surface-aligned primitives technical line and, like methods such as 2DGS, falls in the planarized primitive direction.

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