2DGS
2D Gaussian Splatting, a splatting technique that uses 2D Gaussian primitives for 3D reconstruction and rendering; it serves as a comparison baseline for Hexels.
Timeline (last 90 days)
In tests across 34 scenes, Hexels improves PSNR by 4.53–7.38 dB over memory-matched 2DGS while using lower training memory.
On the 3D surface reconstruction task, Hexels reduces error by 28.9% compared with memory-matched 2DGS across 15 DTU scans.
On 6 Tanks and Temples surface scenes, Hexels achieves the highest average F1 score (34.38%) among the compared methods, versus 31.72% for 2DGS.
Hexels belongs to the surface-aligned primitives technical line and, like methods such as 2DGS, falls in the planarized primitive direction.
All Facts (4)
In tests across 34 scenes, Hexels improves PSNR by 4.53–7.38 dB over memory-matched 2DGS while using lower training memory.
50%UnverifiedOn the 3D surface reconstruction task, Hexels reduces error by 28.9% compared with memory-matched 2DGS across 15 DTU scans.
50%UnverifiedOn 6 Tanks and Temples surface scenes, Hexels achieves the highest average F1 score (34.38%) among the compared methods, versus 31.72% for 2DGS.
50%UnverifiedHexels belongs to the surface-aligned primitives technical line and, like methods such as 2DGS, falls in the planarized primitive direction.
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