3DMM
A classic parametric representation of human faces proposed by Blanz and Vetter in 1999. It applies PCA dimensionality reduction to a large number of 3D face scans to obtain low-dimensional basis vectors, describing facial shape and texture variation with a small number of coefficients.
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Traditional avatar methods mostly rely on 3D morphable models (3DMM) to drive expressions, but 3DMM has limited expressive capability in regions such as the tongue and the interior of the mouth.
3DMM is a classic parametric face representation proposed by Blanz and Vetter in 1999, whose core idea is to apply PCA dimensionality reduction to a large number of 3D face scans.
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Traditional avatar methods mostly rely on 3D morphable models (3DMM) to drive expressions, but 3DMM has limited expressive capability in regions such as the tongue and the interior of the mouth.
50%Unverified3DMM is a classic parametric face representation proposed by Blanz and Vetter in 1999, whose core idea is to apply PCA dimensionality reduction to a large number of 3D face scans.
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