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ConceptPCG / Procedural Content Generation

程序化内容生成

通过算法和参数自动生成内容的技术范式,起源于游戏开发和影视特效领域,现广泛应用于合成数据生成,实现规模化可重复的内容创作

Timeline (last 90 days)

Sep 8

The history of procedural content generation includes Rogue's random dungeon generation in 1980, Spore's use of L-systems and evolutionary algorithms to generate creatures in 2008, and No Man's Sky's use of deterministic hash functions to generate planets in 2016.

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Sep 8

The AI-generated content model shares the same lineage as the concept of Procedural Content Generation (PCG).

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Sep 2

No Man's Sky created a universe containing 18 quintillion planets through procedural generation algorithms.

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Aug 29

Procedural content generation offers good controllability and scalability, but content diversity is limited by manually written rules.

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All Facts (4)

Source Articles

Blender程序化生成合成数据:CV模型测试与标注新方案Jul 14