[KongchangAI]
ConceptASD

Advanced Shader Delivery

A Microsoft technology based on DirectX 12 for cloud-based precompilation and distribution of shaders, delivering precompiled caches via CDN to reduce game startup time and runtime stuttering.

Timeline (last 90 days)

Oct 21

NVIDIA released GPU driver version 621.01, supporting Microsoft's Advanced Shader Delivery technology.

Unverified50%
Oct 21

Advanced Shader Delivery technology uses the low-level capabilities of DirectX 12 to move shader compilation tasks for different hardware combinations to the cloud in advance.

Unverified50%
Oct 21

Advanced Shader Delivery can shorten game startup time and eliminate on-the-fly shader compilation during gameplay, thereby reducing stutter and peak CPU load.

Unverified50%
Oct 21

The Advanced Shader Delivery mechanism depends on the game itself supporting DirectX 12 and this technology, and the actual effect depends on developers' progress in adapting to it.

Unverified50%
Oct 21

Game publishers precompile the shaders corresponding to each hardware combination at the build stage, distribute them with the game or deliver them via CDN, and players directly pull the matching precompiled cache when launching the game.

Unverified50%
Oct 21

Unlike the "first-launch precompiled shaders" performed on the local machine, Advanced Shader Delivery eliminates the compilation step as well, theoretically enabling play-on-launch with no compilation pauses during gameplay.

Unverified50%
Oct 21

The cost of Advanced Shader Delivery is that the game package size or download volume may increase, and it depends on publishers continuously maintaining caches for each hardware combination.

Unverified50%
Oct 21

Console platforms already use a closed process with precompiled shaders; if the Advanced Shader Delivery specification is widely adopted, PC games are expected to achieve a "play-on-launch" experience close to that of consoles.

Unverified50%

All Facts (8)

Unverified

The cost of Advanced Shader Delivery is that the game package size or download volume may increase, and it depends on publishers continuously maintaining caches for each hardware combination.

50%
Unverified

Advanced Shader Delivery technology uses the low-level capabilities of DirectX 12 to move shader compilation tasks for different hardware combinations to the cloud in advance.

50%
Unverified

Advanced Shader Delivery can shorten game startup time and eliminate on-the-fly shader compilation during gameplay, thereby reducing stutter and peak CPU load.

50%
Unverified

The Advanced Shader Delivery mechanism depends on the game itself supporting DirectX 12 and this technology, and the actual effect depends on developers' progress in adapting to it.

50%
Unverified

Game publishers precompile the shaders corresponding to each hardware combination at the build stage, distribute them with the game or deliver them via CDN, and players directly pull the matching precompiled cache when launching the game.

50%
Unverified

Unlike the "first-launch precompiled shaders" performed on the local machine, Advanced Shader Delivery eliminates the compilation step as well, theoretically enabling play-on-launch with no compilation pauses during gameplay.

50%
Unverified

Console platforms already use a closed process with precompiled shaders; if the Advanced Shader Delivery specification is widely adopted, PC games are expected to achieve a "play-on-launch" experience close to that of consoles.

50%
Unverified

NVIDIA released GPU driver version 621.01, supporting Microsoft's Advanced Shader Delivery technology.

50%

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