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ProductBraid游戏

Braid

An independent puzzle-platform game created by Jonathan Blow, known for its time-manipulation mechanics.

Timeline (last 90 days)

Oct 25

The Jai language is led in its design by Jonathan Blow, founder of Braid, and is positioned as a systems-level language built for game developers, emphasizing compile speed, metaprogramming capability, and fine-grained control over data layout.

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Oct 8

Braid's core mechanic allows players to rewind time at any moment, even recovering from character death.

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Oct 8

One world in Braid ties the flow of time to the player's horizontal movement: moving right advances time, moving left rewinds time, and standing still pauses time.

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Oct 8

Braid's later stages introduce a shadow mechanic: after rewinding, a doppelganger is left behind that repeats the player's previous actions.

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Oct 8

Accumulated floating-point errors may cause rewound results to be inconsistent with the original state, thereby breaking puzzle logic.

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Oct 8

Braid is an independent platform puzzle game released in 2008.

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Oct 8

Braid was designed by Jonathan Blow.

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Oct 8

A technical analysis article on Braid's time mechanics was published in 2015 and recently sparked renewed discussion on Hacker News.

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Oct 8

Objects marked with a specific glow indicator in Braid are not rewound when the player rewinds time.

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Oct 4

Braid employed a philosophically designed time-rewind mechanic, while Undertale subverted the combat system through meta-narrative.

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2 more timeline events

All Facts (11)

Unverified

The Jai language is led in its design by Jonathan Blow, founder of Braid, and is positioned as a systems-level language built for game developers, emphasizing compile speed, metaprogramming capability, and fine-grained control over data layout.

50%
Unverified

Braid's core mechanic allows players to rewind time at any moment, even recovering from character death.

50%
Unverified

One world in Braid ties the flow of time to the player's horizontal movement: moving right advances time, moving left rewinds time, and standing still pauses time.

50%
Unverified

Braid's later stages introduce a shadow mechanic: after rewinding, a doppelganger is left behind that repeats the player's previous actions.

50%
Unverified

Accumulated floating-point errors may cause rewound results to be inconsistent with the original state, thereby breaking puzzle logic.

50%
Unverified

Braid is an independent platform puzzle game released in 2008.

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Unverified

Braid was designed by Jonathan Blow.

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Unverified

Objects marked with a specific glow indicator in Braid are not rewound when the player rewinds time.

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Unverified

Braid employed a philosophically designed time-rewind mechanic, while Undertale subverted the combat system through meta-narrative.

50%
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Jonathan Blow是游戏《Braid》和《The Witness》的开发者,也是Jai编程语言的设计者,Jai是一种专为游戏开发设计、强调编译期执行和性能的语言

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Jonathan Blow是游戏《Braid》和《The Witness》的开发者,他指出按硬件性能提升比例现代软件应该比实际表现快10到100倍

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