Braid
An independent puzzle-platform game created by Jonathan Blow, known for its time-manipulation mechanics.
Timeline (last 90 days)
The Jai language is led in its design by Jonathan Blow, founder of Braid, and is positioned as a systems-level language built for game developers, emphasizing compile speed, metaprogramming capability, and fine-grained control over data layout.
Braid's core mechanic allows players to rewind time at any moment, even recovering from character death.
One world in Braid ties the flow of time to the player's horizontal movement: moving right advances time, moving left rewinds time, and standing still pauses time.
Braid's later stages introduce a shadow mechanic: after rewinding, a doppelganger is left behind that repeats the player's previous actions.
Accumulated floating-point errors may cause rewound results to be inconsistent with the original state, thereby breaking puzzle logic.
Braid is an independent platform puzzle game released in 2008.
Braid was designed by Jonathan Blow.
A technical analysis article on Braid's time mechanics was published in 2015 and recently sparked renewed discussion on Hacker News.
Objects marked with a specific glow indicator in Braid are not rewound when the player rewinds time.
Braid employed a philosophically designed time-rewind mechanic, while Undertale subverted the combat system through meta-narrative.
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All Facts (11)
The Jai language is led in its design by Jonathan Blow, founder of Braid, and is positioned as a systems-level language built for game developers, emphasizing compile speed, metaprogramming capability, and fine-grained control over data layout.
50%UnverifiedBraid's core mechanic allows players to rewind time at any moment, even recovering from character death.
50%UnverifiedOne world in Braid ties the flow of time to the player's horizontal movement: moving right advances time, moving left rewinds time, and standing still pauses time.
50%UnverifiedBraid's later stages introduce a shadow mechanic: after rewinding, a doppelganger is left behind that repeats the player's previous actions.
50%UnverifiedAccumulated floating-point errors may cause rewound results to be inconsistent with the original state, thereby breaking puzzle logic.
50%UnverifiedBraid is an independent platform puzzle game released in 2008.
50%UnverifiedBraid was designed by Jonathan Blow.
50%UnverifiedObjects marked with a specific glow indicator in Braid are not rewound when the player rewinds time.
50%UnverifiedBraid employed a philosophically designed time-rewind mechanic, while Undertale subverted the combat system through meta-narrative.
50%UnverifiedJonathan Blow是游戏《Braid》和《The Witness》的开发者,也是Jai编程语言的设计者,Jai是一种专为游戏开发设计、强调编译期执行和性能的语言
50%UnverifiedJonathan Blow是游戏《Braid》和《The Witness》的开发者,他指出按硬件性能提升比例现代软件应该比实际表现快10到100倍
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