[KongchangAI]
ConceptChess

Chess

A two-player strategic board game and an important testing ground in the history of artificial intelligence. From Deep Blue to AlphaZero, chess has witnessed the evolution of AI from defeating humans to surpassing human-machine collaboration.

Timeline (last 90 days)

Oct 13

In chess, the 'centaur' (human + AI) model was once regarded in the late 1990s to mid-2000s as the optimal solution for board game play, but with the emergence of self-learning systems such as AlphaZero, pure AI playing strength quickly opened a gap over any human combination, and by the 2010s this model had basically lost significance in top-level competition.

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Sep 17

Chess is a single domain with closed rules and clear objectives, whereas the real economy consists of countless heterogeneous tasks, each with different human Elo thresholds and different crossing points in time.

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Sep 11

Chess has an average of approximately 35 possible moves per turn, while Go has an average of approximately 250 possible moves per turn.

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Sep 5

The search space of Go is approximately 10^170 possible positions, far exceeding chess's approximately 10^47.

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Aug 23

国际象棋每一步合法走法平均约35种,围棋每步合法走法约250种,围棋搜索空间呈指数级膨胀

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