[KongchangAI]
Conceptepsilon-greedy

ε-greedy

A classical exploration strategy that selects a random action for exploration with probability epsilon and selects the currently estimated best action with probability 1 minus epsilon. Its computational cost is constant time, and it is commonly used in multi-armed bandits and reinforcement learning.

Timeline (last 90 days)

Oct 15

E2D.PMSide adopts an ε-greedy strategy in the globally observable setting, achieving the optimal regret bound at extremely low computational cost.

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Oct 15

Whether the worst-case performance of ε-greedy and IGW exactly matches the information-theoretic lower bounds, and the regret-order results given in the paper require more follow-up work to verify their tightness on practical problems.

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Oct 1

Common exploration approaches include the ε-greedy strategy (randomly exploring with probability ε, otherwise executing the current optimal action) and entropy regularization (encouraging action diversity in policy gradient methods).

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Aug 26

引入 ε-greedy 策略并让 ε 随训练进程逐渐衰减,可以平衡探索与利用,提升学习效果

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