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PersonFabien

Fabien Sanglard

A core engineer on Google's Android Studio and ADB teams and a former game engine developer, known for his game engine technology blog and the Game Engine Black Book series.

Timeline (last 90 days)

Oct 14

Fabien Sanglard is a core member of the Android Studio and ADB teams on the Android Developers Backstage podcast.

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Oct 14

At QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.

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Oct 14

Fabien compared library dependencies to credit cards, believing that reusing code is a good thing, but you must understand what you are reusing, and ultimately you have to pay it off.

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Oct 14

Fabien proposed the distinction between "drywall code" and "load-bearing wall code": using an LLM to generate one-off experiments or quick prototypes is fine; but core components supporting the system must be load-bearing walls and need to be understood line by line.

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