Fabien Sanglard
A core engineer on Google's Android Studio and ADB teams and a former game engine developer, known for his game engine technology blog and the Game Engine Black Book series.
Timeline (last 90 days)
Fabien Sanglard is a core member of the Android Studio and ADB teams on the Android Developers Backstage podcast.
At QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.
Fabien compared library dependencies to credit cards, believing that reusing code is a good thing, but you must understand what you are reusing, and ultimately you have to pay it off.
Fabien proposed the distinction between "drywall code" and "load-bearing wall code": using an LLM to generate one-off experiments or quick prototypes is fine; but core components supporting the system must be load-bearing walls and need to be understood line by line.
All Facts (4)
Fabien Sanglard is a core member of the Android Studio and ADB teams on the Android Developers Backstage podcast.
50%UnverifiedFabien compared library dependencies to credit cards, believing that reusing code is a good thing, but you must understand what you are reusing, and ultimately you have to pay it off.
50%UnverifiedFabien proposed the distinction between "drywall code" and "load-bearing wall code": using an LLM to generate one-off experiments or quick prototypes is fine; but core components supporting the system must be load-bearing walls and need to be understood line by line.
50%UnverifiedAt QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.
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