[KongchangAI]
ConceptLinear Bandit

Linear Bandit

A generalization of the multi-armed bandit problem in which, at each round, an action a_t is selected from an action set A subset of R^d and a reward r_t = <a_t, θ*> + η_t is observed, where θ* is an unknown parameter vector. Algorithms exploit the linear structure across actions to infer θ* from partial feedback.

Timeline (last 90 days)

Nov 3

IAFTRL (information-acquisition follow-the-regularized-leader) is claimed by the paper to be the first linear bandit algorithm that achieves both adversarial-optimal (~O(√T) regret) and stochastic instance-dependent optimal (~O(C* log T) regret) performance within a pure FTRL framework.

Unverified50%
Nov 3

In finite-action-set linear bandit problems, the adversarial environment requires the algorithm to guarantee ~O(√T) regret, and the stochastic environment expects O(log T)-level regret.

Unverified50%
Nov 3

Linear bandits are a generalization of the multi-armed bandit problem, whose reward model is r_t = ⟨a_t, θ*⟩ + η_t, where θ* is the unknown parameter vector and η_t is noise.

Unverified50%
Nov 3

The paper currently focuses on linear bandits with finite action sets, and extension to infinite action sets or nonlinear models remains an open direction.

Unverified50%

All Facts (4)

Source Articles