[KongchangAI]
Paper

M-plicits

A neural implicit surface reconstruction method based on a nested multi-scale residual architecture. It employs a hierarchical residual network to progressively refine geometric details atop a coarse surface baseline, balancing robustness against noise with the preservation of high-frequency geometric detail.

Timeline (last 90 days)

Oct 5

M-plicits was accepted at NeurIPS 2026.

Unverified50%
Oct 5

M-plicits reconstructs neural implicit surfaces by first learning a clean coarse surface, then progressively refining it using residual networks within nested neighborhoods around the previous layer's surface.

Unverified50%
Oct 5

M-plicits decomposes a complex surface into a coarse base plus multiple layers of residual detail, with each residual layer trained within a nested neighborhood near the previous layer's surface.

Unverified50%
Oct 5

M-plicits unifies multiple levels of detail into a single representation, organized into a hierarchical structure through nested residuals, enabling controllable noise/detail trade-offs.

Unverified50%
Oct 5

The authors provide an intuitive comparison between M-plicits and iNGP (Instant NGP) on noisy inputs on the project page.

Unverified50%
Oct 5

M-plicits proposes companion algorithms including multi-scale sphere tracing, analytic surface normals, surface extraction, and neural normal mapping.

Unverified50%
Oct 5

The multi-scale structure of M-plicits allows surface normals to be derived analytically, without relying on automatic differentiation.

Unverified50%
Oct 5

The authors have publicly released the code, experimental data, and 105 checkpoints covering 36 shapes with training configurations, with models hosted on Hugging Face.

Unverified50%
Oct 5

M-plicits checkpoints are individually fitted independent surfaces, with each shape trained separately; fitting a new shape requires retraining, and the method does not possess cross-shape generalization capability.

Unverified50%
Oct 5

As the first author, the researcher invited the community on Reddit to provide feedback on whether the noise/detail trade-off is reasonable and on cross-method comparisons with other implicit surface representations.

Unverified50%

All Facts (10)

Unverified

M-plicits reconstructs neural implicit surfaces by first learning a clean coarse surface, then progressively refining it using residual networks within nested neighborhoods around the previous layer's surface.

50%
Unverified

M-plicits checkpoints are individually fitted independent surfaces, with each shape trained separately; fitting a new shape requires retraining, and the method does not possess cross-shape generalization capability.

50%
Unverified

M-plicits decomposes a complex surface into a coarse base plus multiple layers of residual detail, with each residual layer trained within a nested neighborhood near the previous layer's surface.

50%
Unverified

M-plicits unifies multiple levels of detail into a single representation, organized into a hierarchical structure through nested residuals, enabling controllable noise/detail trade-offs.

50%
Unverified

The authors provide an intuitive comparison between M-plicits and iNGP (Instant NGP) on noisy inputs on the project page.

50%
Unverified

M-plicits proposes companion algorithms including multi-scale sphere tracing, analytic surface normals, surface extraction, and neural normal mapping.

50%
Unverified

The multi-scale structure of M-plicits allows surface normals to be derived analytically, without relying on automatic differentiation.

50%
Unverified

As the first author, the researcher invited the community on Reddit to provide feedback on whether the noise/detail trade-off is reasonable and on cross-method comparisons with other implicit surface representations.

50%
Unverified

The authors have publicly released the code, experimental data, and 105 checkpoints covering 36 shapes with training configurations, with models hosted on Hugging Face.

50%
Unverified

M-plicits was accepted at NeurIPS 2026.

50%

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