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PersonAbrash

Michael Abrash

A legendary assembly optimization programmer who led optimization of the Quake software renderer during his time at id Software, and later joined Valve and Oculus as chief scientist.

Timeline (last 90 days)

Oct 14

At QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.

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Oct 14

Michael Abrash's assembly-level optimization of the Quake engine doubled the frame rate, and without this optimization, Quake might not have been released at all.

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Oct 14

According to discussions by compiler-domain experts on Hacker News, even today modern compilers still cannot reproduce the level of optimization Abrash manually achieved back then.

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