Mie scattering
An atmospheric scattering mechanism caused by larger particles such as aerosols, dust, and water vapor; it scatters light of different wavelengths relatively uniformly and mainly produces the white halo around the sun and the appearance of haze.
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Real-time rendering often uses precomputed lookup tables (LUTs) to simplify Rayleigh and Mie atmospheric scattering calculations, sampling at runtime according to the sun angle and view direction.
Mie scattering is caused by larger particles such as aerosols, dust and water vapor, scatters relatively evenly across wavelengths, and mainly produces the white halo around the sun and the hazy look.
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Real-time rendering often uses precomputed lookup tables (LUTs) to simplify Rayleigh and Mie atmospheric scattering calculations, sampling at runtime according to the sun angle and view direction.
50%UnverifiedMie scattering is caused by larger particles such as aerosols, dust and water vapor, scatters relatively evenly across wavelengths, and mainly produces the white halo around the sun and the hazy look.
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