MIPS R4300i
A 64-bit RISC processor based on the MIPS architecture, running at approximately 93.75 MHz. It was used as the CPU of the Nintendo 64 game console.
Timeline (last 90 days)
The N64 uses a MIPS R4300i CPU (about 93.75MHz) plus an SGI-designed RCP coprocessor, the latter divided into the RSP, responsible for geometry transformation, and the RDP, responsible for pixel filling.
The Nintendo 64, released in 1996, featured a MIPS R4300i processor and an SGI-designed Reality Coprocessor graphics chip running at 93.75 MHz, with 4MB of unified memory expandable to 8MB with the Expansion Pak
All Facts (2)
The Nintendo 64, released in 1996, featured a MIPS R4300i processor and an SGI-designed Reality Coprocessor graphics chip running at 93.75 MHz, with 4MB of unified memory expandable to 8MB with the Expansion Pak
90%UnverifiedThe N64 uses a MIPS R4300i CPU (about 93.75MHz) plus an SGI-designed RCP coprocessor, the latter divided into the RSP, responsible for geometry transformation, and the RDP, responsible for pixel filling.
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