[KongchangAI]
ModelPlayer-1-9B / Player-1-35B-A3B

Player-1

A game control framework built on computer-use models, post-trained with reinforcement learning over synthetic environments and verifiable rewards. It supports fine-grained continuous control operations.

Timeline (last 90 days)

Oct 15

Player-1 is a game control framework that goes beyond learning from demonstration and performs post-training through synthetic experience.

Unverified50%
Oct 15

Player-1 extends the computer-use model with three types of actions: relative pointer movement, sustained input, and composite actions.

Unverified50%
Oct 15

The research team compiled 6,044 curated game trajectories for supervised initialization fine-tuning of the computer-use model.

Unverified50%
Oct 15

On ViZDoom-10 and GameWorld, the reinforcement-learned models outperform the pure SFT versions.

Unverified50%
Oct 15

The broader the coverage of synthetic environments, the better the model's transfer performance in new environments.

Unverified50%
Oct 15

During reinforcement learning training, the model increasingly uses composite actions that simultaneously combine multiple keyboard and mouse inputs.

Unverified50%
Oct 15

The synthetic experience route bypasses the bottleneck of human demonstration data, because programmatically generated training environments and verifiable rewards can be scaled on demand, but the gap between synthetic environments and real games still exists.

Unverified50%

All Facts (7)

Source Articles