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Product

Pokémon Claude Red

A browser-based remake of Pokémon Red rebuilt by a developer using Claude Opus 5.5 to generate approximately 25,000 lines of JavaScript code. The project uses no image files; all graphics and music are generated procedurally through code.

Timeline (last 90 days)

Sep 28

A developer used a single prompt to have Claude Opus 5.5 rebuild the entirety of Pokémon Red from scratch, without using any image files, rendering everything pixel by pixel through code.

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Sep 28

The project is named Pokémon Claude Red and can be played directly in a desktop or mobile browser.

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Sep 28

The game screen is rendered onto a 320×180 display, generated pixel by pixel without loading any image assets.

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Sep 28

Each Pokémon is defined by a set of geometric shapes (ellipses, polygons, color patches) that are colored and outlined at runtime rather than rendered via textures.

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Sep 28

The project includes all 224 maps, 8 Gyms, the Team Rocket storyline, the Elite Four and Champion battle, and all 151 Pokémon.

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Sep 28

The author rebuilt the classic bugs from the original game based on how the original code worked, including MissingNo. and the Mew glitch.

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Sep 28

The author used automated bot testing, having the bot converse with every NPC on every map and conduct thousands of random battles.

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Sep 28

On mobile, holding the phone in portrait mode displays a Game Boy button layout, while switching to landscape mode activates a GBA layout.

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Sep 28

The project is a free fan project with no official affiliation with Nintendo, and its source code has been made available on GitHub (github.com/levy-street/pokemon-claude-red).

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