[KongchangAI]
Product

QUANT.POKER

An experimental platform built on QUANT.POKER for human players or AI models to play heads-up no-limit Texas hold'em matches and to study AI decision-making behavior.

Timeline (last 90 days)

Oct 19

In a heads-up Texas Hold'em experiment, the four models (Jev, Gemini, luna, Haiku), when given only outcome information, tended to attribute wins to "playing well" (skill), but after being given hole-card information, shifted significantly toward "good cards" (luck).

Unverified50%
Oct 19

The experiment was designed as follows: each model played 600 heads-up Texas Hold'em hands on a fixed set of 150 decks, each hand was split into four information versions (result only, result + hole cards, result + betting, complete), each version was asked three times with the majority answer taken, totaling nearly 50,000 questions.

Unverified50%
Oct 16

An experimental platform was built on QUANT.POKER for heads-up no-limit Texas hold'em matches between humans and AI models.

Unverified50%
Oct 16

Each decision request included the complete record of opponent behavior, presented as a text briefing, with one briefing about 2,100 to 3,600 tokens, broken down by situation and bet size.

Unverified50%
Oct 16

The six bot opponents each followed a simple rule: station (check or call, never fold), shove (all-in every time), raise (make a large raise every time), min (always min-raise), stab (bet the minimum, and fold as soon as the AI bets), switch (play like station for 50 hands, then like raise for 50 hands, alternating).

Unverified50%
Oct 16

The researchers drew 60 decisions from the late stage of each model's matches and, when the records were sufficient, compared the changes in probability distributions under three conditions: the original question, a repeated question, and removing the records.

Unverified50%

All Facts (6)

Unverified

In a heads-up Texas Hold'em experiment, the four models (Jev, Gemini, luna, Haiku), when given only outcome information, tended to attribute wins to "playing well" (skill), but after being given hole-card information, shifted significantly toward "good cards" (luck).

50%
Unverified

The experiment was designed as follows: each model played 600 heads-up Texas Hold'em hands on a fixed set of 150 decks, each hand was split into four information versions (result only, result + hole cards, result + betting, complete), each version was asked three times with the majority answer taken, totaling nearly 50,000 questions.

50%
Unverified

An experimental platform was built on QUANT.POKER for heads-up no-limit Texas hold'em matches between humans and AI models.

50%
Unverified

Each decision request included the complete record of opponent behavior, presented as a text briefing, with one briefing about 2,100 to 3,600 tokens, broken down by situation and bet size.

50%
Unverified

The six bot opponents each followed a simple rule: station (check or call, never fold), shove (all-in every time), raise (make a large raise every time), min (always min-raise), stab (bet the minimum, and fold as soon as the AI bets), switch (play like station for 50 hands, then like raise for 50 hands, alternating).

50%
Unverified

The researchers drew 60 decisions from the late stage of each model's matches and, when the records were sufficient, compared the changes in probability distributions under three conditions: the original question, a repeated question, and removing the records.

50%

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