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ProductReach for the Moon Engine / REX项目

RE Engine

A proprietary game engine developed by Capcom, first introduced with Resident Evil 7 in 2017. The engine employs physically based rendering (PBR) and global illumination technologies, supports cross-platform optimization, and serves as the technical foundation for multiple Capcom AAA titles.

Timeline (last 90 days)

Oct 3

The RE Engine underpins multiple Capcom flagship games including the Resident Evil series remakes, Monster Hunter, and Devil May Cry 5.

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Oct 3

Project REX is a project centered on the next stage of evolution of the RE Engine.

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Oct 3

The RE Engine, whose full name is Reach for the Moon Engine, was developed by Capcom's internal team and made its debut in Resident Evil 7 in 2017.

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Oct 3

The RE Engine employs physically based rendering (PBR) and global illumination technology, with cross-platform optimization across PC, console, and mobile platforms.

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Oct 3

The RE Engine is a fully proprietary tool developed in-house by Capcom, not a commercially purchased engine such as Unreal Engine or Unity.

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Oct 3

An in-house engine allows Capcom to deeply customize the engine architecture according to its own needs, giving it greater technical flexibility than vendors using third-party engines when integrating AI capabilities.

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