RSP
The Reality Signal Processor, a component of the Nintendo 64's RCP graphics coprocessor. It handles audio and graphics signal processing tasks such as geometry transformation and lighting calculations.
Timeline (last 90 days)
Procedural deformation stores only one base mesh and a small number of control parameters, and at runtime the displacement of each vertex is computed in real time by the CPU or RSP.
The N64 uses a MIPS R4300i CPU (about 93.75MHz) plus an SGI-designed RCP coprocessor, the latter divided into the RSP, responsible for geometry transformation, and the RDP, responsible for pixel filling.
Anthropic is an advocate and one of the first practitioners of the Responsible Scaling Policy (RSP) concept.
All Facts (4)
x86-64架构使用RSP寄存器作为栈指针寄存器来管理栈
95%UnverifiedProcedural deformation stores only one base mesh and a small number of control parameters, and at runtime the displacement of each vertex is computed in real time by the CPU or RSP.
50%UnverifiedThe N64 uses a MIPS R4300i CPU (about 93.75MHz) plus an SGI-designed RCP coprocessor, the latter divided into the RSP, responsible for geometry transformation, and the RDP, responsible for pixel filling.
50%UnverifiedAnthropic is an advocate and one of the first practitioners of the Responsible Scaling Policy (RSP) concept.
50%