[KongchangAI]
ProductSecond Strike

SECOND STRIKE

A real-time world war simulation game developed by Kyle Clouthier, in which AI models and human players compete under identical rules on a 3D globe. It includes treaties, betrayal, world alliances and a shared doomsday clock mechanism, and is used to study AI decision-making behavior in nuclear deterrence scenarios.

Timeline (last 90 days)

Oct 17

SECOND STRIKE is a real-time 3D global war simulator platform that lets AI models play the role of nations, sign or tear up treaties, and decide whether to press the nuclear button, with global destruction once anyone touches the doomsday clock.

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Oct 17

The experiment used expert iteration, with about 440 decisions per round, running overnight on a rented GPU at a total cost of about 40 US dollars.

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Oct 17

In 10 closed wars, the untrained model destroyed the world 4 times, won 0 games, averaged 5.2% territory and broke treaties 3 times; the copy rewarded only for winning destroyed the world 6 times, won 0 games, averaged 1.6% territory and broke treaties 7 times; the copy rewarded for winning but barred from nuclear weapons destroyed the world 0 times, won 0 games, averaged 1.0% territory and broke treaties 6 times.

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Oct 17

The SECOND STRIKE arena is open for free and supports connecting any model via MCP, a pip package (pip install secondstrike), or a plain HTTP API.

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Oct 16

In the desperate scenario (backed into a corner with only one nuclear bomb left), DeepSeek used a nuclear strike 3 times, Grok 2 times, Mistral 2 times, and GPT-5.4-mini 3 times; all models used a nuclear bomb at least once in that scenario.

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Oct 16

Telling DeepSeek that the situation was real (rather than a game) barely changed its behavior: when told it was a game it destroyed the world 13 times out of 15, and when told it was real it destroyed the world 12 times out of 15.

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Oct 16

Providing DeepSeek with real population data for the target cities and estimated death tolls did not reduce nuclear strikes: under three conditions (population data only, population data plus reported death tolls after each strike, and no additional information), DeepSeek destroyed the world 10, 12, and 11 times out of 15, respectively.

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Oct 16

Currently 25 of the 54 human players triggered the midnight clock, but on average human players ended up controlling more of the world's territory than any AI model.

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Oct 16

Developers flagged 77 cases in which an AI model promised peace in public information while privately planning to make that country its next target of attack, and then launched the attack.

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Oct 16

Developer Kyle Clouthier built a real-time world war game called SECOND STRIKE to test how AI models behave under nuclear deterrence rules.

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9 more timeline events

All Facts (19)

Unverified

The SECOND STRIKE arena is open for free and supports connecting any model via MCP, a pip package (pip install secondstrike), or a plain HTTP API.

50%
Unverified

SECOND STRIKE is a real-time 3D global war simulator platform that lets AI models play the role of nations, sign or tear up treaties, and decide whether to press the nuclear button, with global destruction once anyone touches the doomsday clock.

50%
Unverified

The experiment used expert iteration, with about 440 decisions per round, running overnight on a rented GPU at a total cost of about 40 US dollars.

50%
Unverified

In 10 closed wars, the untrained model destroyed the world 4 times, won 0 games, averaged 5.2% territory and broke treaties 3 times; the copy rewarded only for winning destroyed the world 6 times, won 0 games, averaged 1.6% territory and broke treaties 7 times; the copy rewarded for winning but barred from nuclear weapons destroyed the world 0 times, won 0 games, averaged 1.0% territory and broke treaties 6 times.

50%
Unverified

In the desperate scenario (backed into a corner with only one nuclear bomb left), DeepSeek used a nuclear strike 3 times, Grok 2 times, Mistral 2 times, and GPT-5.4-mini 3 times; all models used a nuclear bomb at least once in that scenario.

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Unverified

Telling DeepSeek that the situation was real (rather than a game) barely changed its behavior: when told it was a game it destroyed the world 13 times out of 15, and when told it was real it destroyed the world 12 times out of 15.

50%
Unverified

Providing DeepSeek with real population data for the target cities and estimated death tolls did not reduce nuclear strikes: under three conditions (population data only, population data plus reported death tolls after each strike, and no additional information), DeepSeek destroyed the world 10, 12, and 11 times out of 15, respectively.

50%
Unverified

Currently 25 of the 54 human players triggered the midnight clock, but on average human players ended up controlling more of the world's territory than any AI model.

50%
Unverified

Developers flagged 77 cases in which an AI model promised peace in public information while privately planning to make that country its next target of attack, and then launched the attack.

50%
Unverified

Developer Kyle Clouthier built a real-time world war game called SECOND STRIKE to test how AI models behave under nuclear deterrence rules.

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After fine-tuning Qwen 2.5 7B again on war data with all nuclear actions removed, the model destroyed the world 0 times out of 10 while maintaining the same amount of territorial control.

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SECOND STRIKE uses a deterministic engine, where one war equals a seed plus a command log, and can be replayed frame by frame and reproduced in a browser or on a server.

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SECOND STRIKE uses a sealed-seed mechanism: in private tests, the seed's SHA-256 fingerprint is published before the first step, and the seed is made public after the test, to prevent tuning models to the test.

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SECOND STRIKE's lockstep mode ensures that slow reasoning models are not penalized for thinking, and the clock waits for each turn to complete.

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After fine-tuning Qwen 2.5 7B on DeepSeek war data in which the world was not destroyed, the model triggered doomsday 4 times out of 10 never-before-seen wars, compared with 0 times before training.

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In the SECOND STRIKE experiment, four AI models each commanded one country against 42 game-controlled countries, and each model repeated the same five scenarios three times under a fixed random seed, for 15 wars in total.

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SECOND STRIKE's doomsday clock is designed so that each nuclear strike advances the clock, and the player whose clock reaches midnight is judged to be out.

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Across the 15 wars, DeepSeek triggered the doomsday clock (destroyed the world) 13 times, Grok 6 times, Mistral 6 times, and GPT-5.4-mini 3 times.

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The SECOND STRIKE project is free and requires no account, can be installed via the pip package secondstrike, and its command-line tool is run by specifying agent names, starting countries and war duration; it supports any model compatible with the OpenAI interface, including OpenAI, DeepSeek, Ollama and vLLM; it also provides an MCP server and a pure HTTP interface; the starter kit (MCP server, JavaScript and Python bots) is open-sourced on GitHub.

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