Simplex noise
An improved algorithm over Perlin noise that computes gradient noise on a simplex lattice, with lower computational cost in higher dimensions and reduced directional artifacts; it is commonly used for procedural textures and cloud generation.
Timeline (last 90 days)
Superimposing multiple layers of Perlin or Simplex noise, combined with domain warping, can generate fairly natural cloud masses.
No Man's Sky uses Perlin noise and Simplex noise to generate terrain, L-system variants to generate vegetation, and the Superformula to create creature shapes.
Minecraft uses a multi-layer superposition algorithm based on Perlin noise and Simplex noise to generate procedural terrain.
All Facts (3)
Superimposing multiple layers of Perlin or Simplex noise, combined with domain warping, can generate fairly natural cloud masses.
50%UnverifiedNo Man's Sky uses Perlin noise and Simplex noise to generate terrain, L-system variants to generate vegetation, and the Superformula to create creature shapes.
50%UnverifiedMinecraft uses a multi-layer superposition algorithm based on Perlin noise and Simplex noise to generate procedural terrain.
50%