TRELLIS.2
A native 3D generative model proposed by Microsoft that represents 3D assets as a sparse voxel structure together with an implicit geometry field and material attributes. It supports generation of geometry and appearance conditioned on images or text.
Timeline (last 90 days)
On top of the native 3D generative model TRELLIS.2, WorldRecon designs a dedicated reconstruction-style conditioning architecture, in which each spatial block generation simultaneously receives a local point cloud crop and the corresponding image observations as input.
TRELLIS.2 is a native 3D generative model proposed by Microsoft that represents 3D assets as sparse voxel structures, implicit geometry fields (such as SLAT) and material attributes, and supports generation from image or text conditions.
All Facts (2)
On top of the native 3D generative model TRELLIS.2, WorldRecon designs a dedicated reconstruction-style conditioning architecture, in which each spatial block generation simultaneously receives a local point cloud crop and the corresponding image observations as input.
50%UnverifiedTRELLIS.2 is a native 3D generative model proposed by Microsoft that represents 3D assets as sparse voxel structures, implicit geometry fields (such as SLAT) and material attributes, and supports generation from image or text conditions.
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