Trouble in Terrorist Town
A social deduction game mode in Garry's Mod in which players are divided into the Detective, Innocent and Traitor factions, who pursue their objectives through deduction and combat.
Core Facts
Timeline (last 90 days)
In Garry's Mod's TTT mode, the Glue Trap deals no damage, but by restricting movement it can neutralize the Werewolf's mobility advantage.
Public servers must constrain admins through permission tiers, command logs and cooldown limits, otherwise ordinary players' experience and trust will be eroded.
Introducing too many custom identities via role packs increases entertainment value but lowers competitiveness, as players struggle to remember their own role and deduce others' identities.
In TTT, which emphasizes information and pursuit, movement-restricting items often have more strategic value than dealing damage.
The Admin role in TTT has command permissions such as kick, ban and revive, and normally should not take part in regular matches.
Role Packs inject large numbers of custom identities into TTT's base rules via Lua plugins, often introducing a dozen or more faction skills.
Vanilla TTT has only three factions—Detective, Innocent and Traitor—with few identities and a clear deduction chain.
The TTT community usually pairs in silver-bullet-style counters to counter the Werewolf; silver bullets appear as rare firearms or special ammunition, and a hit ignores the Werewolf's damage reduction.
The Werewolf role in TTT transforms at night, gaining high damage reduction and melee burst, and disguises as an ordinary civilian during the day.
The 'Parasite' role can infect and control other players, effectively planting a spy within the enemy faction, and its information advantage is so great that players often call it 'overpowered'.
31 more timeline events
All Facts (20)
Trouble in Terrorist Town (TTT) is a social deduction game mode in "Garry's Mod," centered on the dynamic between traitors, innocents, and detectives.
65%UnverifiedIn TTT, which emphasizes information and pursuit, movement-restricting items often have more strategic value than dealing damage.
50%UnverifiedIntroducing too many custom identities via role packs increases entertainment value but lowers competitiveness, as players struggle to remember their own role and deduce others' identities.
50%UnverifiedVanilla TTT has only three factions—Detective, Innocent and Traitor—with few identities and a clear deduction chain.
50%UnverifiedThe Admin role in TTT has command permissions such as kick, ban and revive, and normally should not take part in regular matches.
50%UnverifiedRole Packs inject large numbers of custom identities into TTT's base rules via Lua plugins, often introducing a dozen or more faction skills.
50%UnverifiedPublic servers must constrain admins through permission tiers, command logs and cooldown limits, otherwise ordinary players' experience and trust will be eroded.
50%UnverifiedIn Garry's Mod's TTT mode, the Glue Trap deals no damage, but by restricting movement it can neutralize the Werewolf's mobility advantage.
50%UnverifiedThe TTT community usually pairs in silver-bullet-style counters to counter the Werewolf; silver bullets appear as rare firearms or special ammunition, and a hit ignores the Werewolf's damage reduction.
50%UnverifiedThe Werewolf role in TTT transforms at night, gaining high damage reduction and melee burst, and disguises as an ordinary civilian during the day.
50%UnverifiedA roll pack is a common mechanic on TTT community servers: at the start of a round, players randomly draw from a preset set of roles to add variance and replayability.
50%UnverifiedUnlike purely speech-based games such as Werewolf, TTT is a first-person shooter in which players move through physical space, pick up items and use weapons, with deduction and deception carried out in real-time action.
50%UnverifiedThe original TTT had only three factions, but the community continuously adds new roles through Lua scripts, such as the 'Doctor' who can heal others, the 'Parasite' who can infect and control, and 'Hoodoo' who can buy random items.
50%UnverifiedCommunities usually mitigate the frustration caused by randomness through server rules, role weight adjustments and player voting, but complete balance is almost impossible to achieve, because part of the fun of TTT itself comes from unpredictability.
50%UnverifiedTrouble in Terrorist Town (TTT) is one of the most popular multiplayer modes in Garry's Mod, originally released in 2009 by developer 'Bad King Urgrain'.
50%UnverifiedThe core of social deduction games lies in information asymmetry and psychological maneuvering between players; in TTT, traitors know each other's identities, while innocents can only infer through behavior and speech.
50%UnverifiedTTT is one of the most representative community mods for Gmod, and its item system is written entirely in Lua scripts by community developers.
50%UnverifiedTTT has dozens of roles and items, but the random assignment mechanism can lead to extremely unbalanced situations, and in the video the players have to formulate a 'kill Boba first' metagame strategy.
50%UnverifiedTTT draws on the core framework of Werewolf and the StarCraft custom map 'Mafia', with players secretly divided into three basic factions: Innocents, Traitors and Detectives.
50%UnverifiedThe 'Parasite' role can infect and control other players, effectively planting a spy within the enemy faction, and its information advantage is so great that players often call it 'overpowered'.
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