[KongchangAI]
Product

VOLT NOMAD

A game project that uses AI-generated music. Its BGM system manages playback slots and audio files through dictionary mapping, and it serves as a case subject for game audio auditing.

Timeline (last 90 days)

Oct 13

In commit f074703 of the game-jam-lab repository, VOLT NOMAD's 18 BGM playback slots actually reference only 17 different audio files.

Unverified50%
Oct 13

In the VOLT NOMAD audio audit, after adding the standalone victory sound effect, the number of referenced audio files is 18, while the number of files stored in the target audio directory is 19.

Unverified50%
Oct 13

In VOLT NOMAD, the two BGM slots singularity and ending_world share the file arch_singularity.ogg.

Unverified50%
Oct 13

In VOLT NOMAD, the old map track subterranean_hunt.ogg is still stored in the directory but is no longer referenced by the current BGM dictionary, and the current map key points to six_core_descent.mp3.

Unverified50%
Oct 13

In the VOLT NOMAD music code, the EncounterBGMKeys dictionary maps encounter or form IDs to BGM keys, and the BGMStreams dictionary then maps BGM keys to audio files.

Unverified50%
Oct 13

In VOLT NOMAD, Gearmaw's dedicated track uses the generic key name hunt, corresponding to the file piston_hunt_loop.ogg.

Unverified50%
Oct 13

In VOLT NOMAD, the desired_bgm_key() function determines the actual BGM key value to play based on conditions such as the title screen/gallery, normal battle/boss battle, and final boss form.

Unverified50%
Oct 13

VOLT NOMAD's production brief SUNO_MUSIC_BRIEF.md records each track's purpose, title, Suno song ID, selected A/B candidate version, and corresponding game file.

Unverified50%
Oct 13

In VOLT NOMAD's production records, the initial Relay Hydra A version was 1 minute 54 seconds long and Grid Leech A was 2 minutes 34 seconds, and some initial candidates were eliminated for being too short and then regenerated.

Unverified50%
Oct 13

After running ffprobe on the 19 audio files extracted from the VOLT NOMAD Git repository, all audio streams are 48 kHz sample rate and 2 channels.

Unverified50%

4 more timeline events

All Facts (14)

Unverified

In commit f074703 of the game-jam-lab repository, VOLT NOMAD's 18 BGM playback slots actually reference only 17 different audio files.

50%
Unverified

In the VOLT NOMAD audio audit, after adding the standalone victory sound effect, the number of referenced audio files is 18, while the number of files stored in the target audio directory is 19.

50%
Unverified

In VOLT NOMAD, the two BGM slots singularity and ending_world share the file arch_singularity.ogg.

50%
Unverified

In VOLT NOMAD, the old map track subterranean_hunt.ogg is still stored in the directory but is no longer referenced by the current BGM dictionary, and the current map key points to six_core_descent.mp3.

50%
Unverified

In the VOLT NOMAD music code, the EncounterBGMKeys dictionary maps encounter or form IDs to BGM keys, and the BGMStreams dictionary then maps BGM keys to audio files.

50%
Unverified

In VOLT NOMAD, Gearmaw's dedicated track uses the generic key name hunt, corresponding to the file piston_hunt_loop.ogg.

50%
Unverified

In VOLT NOMAD, the desired_bgm_key() function determines the actual BGM key value to play based on conditions such as the title screen/gallery, normal battle/boss battle, and final boss form.

50%
Unverified

VOLT NOMAD's production brief SUNO_MUSIC_BRIEF.md records each track's purpose, title, Suno song ID, selected A/B candidate version, and corresponding game file.

50%
Unverified

In VOLT NOMAD's production records, the initial Relay Hydra A version was 1 minute 54 seconds long and Grid Leech A was 2 minutes 34 seconds, and some initial candidates were eliminated for being too short and then regenerated.

50%
Unverified

After running ffprobe on the 19 audio files extracted from the VOLT NOMAD Git repository, all audio streams are 48 kHz sample rate and 2 channels.

50%
Unverified

ffprobe measurements show that blue_vault_pulse.ogg has a duration of 180.040000 seconds, cascade_trinity.ogg is 179.880000 seconds, critical_parallax.ogg is 179.800000 seconds, and nomad_victory_signal.mp3 is 12.973500 seconds.

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Unverified

VOLT NOMAD's BGM switching implementation layer enables the loop property on AudioStreamOggVorbis and AudioStreamMP3 instances to achieve looping playback.

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Unverified

The crossfade duration configured for the two AudioStreamPlayer instances used for scene switching in VOLT NOMAD is 0.85 seconds.

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Unverified

The music production brief for VOLT NOMAD records that the initial tracks were mastered to about -18 LUFS, but the original WAV files are not in the repository, so this investigation cannot confirm the actual current loudness of each track.

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