[KongchangAI]
Benchmark

XiangqiBench

An executable benchmark for LLM agents using Chinese chess (Xiangqi) as the evaluation domain. It assesses closed-loop decision-making ability through checkmate endgame positions and measures both coverage and reliability as primary metrics.

Timeline (last 90 days)

Oct 5

XiangqiBench is an executable benchmark using Chinese chess as its vehicle, published on arXiv, and argues that agent evaluation should measure closed-loop outcomes and report both coverage and reliability.

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Oct 5

The XiangqiBench research team constructed 119 tactical endgame positions with forced checkmates, verified through an engine or pure check search.

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Oct 5

XiangqiBench designed an interactive REPL interface that distinguishes among three types of operations: actual moves, state queries, and forward simulation.

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Oct 5

Researchers recorded 8,568 multi-turn interaction trajectories from 12 frontier LLMs under two observation protocols.

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Oct 5

In the Sighted (visible board) trials, models made a first move consistent with the reference answer in 26.1% of cases, but ultimately won the game in only 13.9% of cases.

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Oct 5

The best-performing model achieved 38.7% on pass@3, but only 5.9% on pass^3.

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Oct 5

Of the 46 positions that models had previously won, only 7 positions achieved three consecutive wins.

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Oct 5

32.3% of accepted simulation calls ended on an illegal move.

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Oct 5

In comparable cases, the actual defensive response differed from the line the agent had previously simulated in 49.3% of instances.

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Oct 5

The agent's own simulated reasoning can check whether a move is legal but cannot predict the opponent's actual response, resulting in a simulation gap.

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2 more timeline events

All Facts (12)

Unverified

XiangqiBench is an executable benchmark using Chinese chess as its vehicle, published on arXiv, and argues that agent evaluation should measure closed-loop outcomes and report both coverage and reliability.

50%
Unverified

The XiangqiBench research team constructed 119 tactical endgame positions with forced checkmates, verified through an engine or pure check search.

50%
Unverified

XiangqiBench designed an interactive REPL interface that distinguishes among three types of operations: actual moves, state queries, and forward simulation.

50%
Unverified

Researchers recorded 8,568 multi-turn interaction trajectories from 12 frontier LLMs under two observation protocols.

50%
Unverified

In the Sighted (visible board) trials, models made a first move consistent with the reference answer in 26.1% of cases, but ultimately won the game in only 13.9% of cases.

50%
Unverified

The best-performing model achieved 38.7% on pass@3, but only 5.9% on pass^3.

50%
Unverified

Of the 46 positions that models had previously won, only 7 positions achieved three consecutive wins.

50%
Unverified

32.3% of accepted simulation calls ended on an illegal move.

50%
Unverified

In comparable cases, the actual defensive response differed from the line the agent had previously simulated in 49.3% of instances.

50%
Unverified

The agent's own simulated reasoning can check whether a move is legal but cannot predict the opponent's actual response, resulting in a simulation gap.

50%
Unverified

The core conclusion of the study is that agent evaluation should score closed-loop outcomes and report both reliability and coverage.

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Unverified

Evaluation methodologies that emphasize closed-loop, adversarial, and reproducibility properties—such as XiangqiBench—are likely to become an important direction for the next stage of agent evaluation frameworks.

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