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Deep dive into how Arcade's MCP runtime provides a secure authorization layer for AI Agents, comparing it with DIY OAuth solutions and analyzing use cases.

John Carmack and Turing Award winner Richard Sutton co-founded Keen Technologies. Their debut paper Physical Atari has robots playing real Atari games via cameras and mechanical controllers in real time.

Keen Technologies releases its first paper, bringing classic Atari benchmarks into the physical world via robotic arms and cameras. A deep dive into the paper's core claims, sim-to-real challenges, and Carmack and Sutton's vision for embodied RL and AGI.

AI pixel art grids messy and colors inconsistent? Open-source tool pixel snapper fixes AI output via grid detection, pixel snapping, and color quantization — ideal for indie game developers.

In 1975, a 28-year-old Spielberg's shark film — plagued by a malfunctioning mechanical shark and 105 days over schedule — became Hollywood's first $100M movie. The full story of Jaws at 50.

Taiganet.com is simulating the WS4000 industrial control system. This niche project preserves the engineering wisdom from before the PLC and SCADA era. A deep look at the challenges of ICS simulators, knowledge preservation, and reverse engineering in OT security research.

Using the Fable porting framework, Command & Conquer: Generals has been natively ported to macOS, iPhone, and iPad. Explores DirectX-to-Metal challenges, touch adaptation, and game preservation.

RomM is an open-source self-hosted ROM manager with automatic metadata fetching, in-browser gameplay, and Docker deployment. Build your own retro game media library.

Ribbie transforms MLB live game data into pixel art arcade-style visuals, offering baseball fans a low-bandwidth, high-fun retro viewing experience.
Product ReviewsDeep analysis of Coze's Agent World update, covering AI identity systems, Agent social networks, Skill markets, and the paradigm shift from tools to digital companions.
TutorialsA detailed breakdown of building a complete slime combat AI for indie games, covering FSM architecture, multi-attack modules, group AI pursuit mechanics, and animation synchronization.
TutorialsCompare two AI approaches for 2D game character animation and learn how to create parallax scrolling scenes with AI tools for import into Godot engine—a cost-effective guide for indie developers.