103 related articles
TutorialsHow can indie game developers complete all game art assets in 30 minutes using AI tools? A complete workflow breakdown from character design and action frames to NPC generation and Godot engine assembly.

Facing the AI wave, how can Java developers transition from traditional CRUD backend work to AI application development? This article breaks down the AI+ national strategy, China's AI catch-up logic, and offers a practical path.

Learn how to use Vibe Coding to collaborate with AI in refactoring a Unity game, introducing ScriptableObject (SO) data architecture, with hands-on tips.

A deep dive into refactoring a Unity game with Vibe Coding and AI, introducing ScriptableObject (SO) architecture—covering visual map editors, Codex remote control, and collaboration pitfalls.

One developer used AI (Claude/ChatGPT/Gemini) to build a multiplayer web ARPG in a month for a few hundred dollars. 877 users, 12 daily actives — here's the real story.

How does DeepSeek founder Liang Wenfeng's open-source philosophy inspire indie game developers? This article unpacks three core methodologies for long-term thinking in technical creation.

A real case: a creator launched an AI photo generation product in 3 hours with zero code, and got paid the next day. This article breaks down the full loop methodology.

Repaint is a free, open-source, fully offline cross-platform digital painting app built with C/C++, Raylib, and ImGui, featuring 16-bit color, modular brushes, non-destructive layers, and offline Stable Diffusion AI integration.

A Teochew creator used one sentence to prompt Codex into generating a fully playable beef ball hammering game. Here's how it works — and what it means for professional skills in the AI era.

An indie developer built low-poly aerial combat game AFTERBURN using Claude Code, covering flight controls, dogfight AI, weapon systems, and cinematic replay. A real look at AI-assisted game development.

Beat the Couch is a minimalist web game built with Claude that challenges you to outperform a buy-and-hold strategy using real S&P 500 history. 25,000+ plays prove market timers almost always lose to the couch.
One Prompt, 50 Games: An Experiment in…
One developer used a single prompt to run dozens of Fable-5 agents in parallel, generating 50+ playable games in one day. A deep dive into parallel agent orchestration, Claude Code CLI, and the future of AI-driven software production.
NeuralPGN: A Local-First Chess Opening…
NeuralPGN is an open-source chess opening trainer using the FSRS spaced repetition algorithm, built with Tauri for a local-first, privacy-friendly experience.

AI pixel art grids messy and colors inconsistent? Open-source tool pixel snapper fixes AI output via grid detection, pixel snapping, and color quantization — ideal for indie game developers.
AI Co-Design in Practice: How One Week…
A developer redesigned their entire website in one weekend through AI co-design. Explore how AI is evolving from a code tool into a true creative partner — and what it means for indie developers.

An indie dev's real-world breakdown of Hi3D, Hunyuan 3D, and Yovo 3D: which AI 3D tool fits which stage of game development, and why workflow fit matters most.
Running Gemma LLM in Godot with GDScri…
A developer runs the Gemma LLM inside Godot 4 using only GDScript and Vulkan compute shaders — no llama.cpp or external dependencies. A technical breakdown of how it works.
Loot Raiders: An Indie Dev Journey Bui…
Loot Raiders is an ARC Raiders-inspired backpack loot web game built with Svelte. This article explores its gameplay design, Svelte's technical advantages for interaction-heavy games, and the indie dev journey from idea to launch.

An indie dev's deep dive with GPT-5.6 (Sol) reveals AI that goes beyond coding — spotting gameplay loop flaws, predicting unit balance, and challenging rival model solutions.

AI video generation costs ~$1 per 10 seconds. How should iOS developers price their apps? This deep dive covers unit economics, credit-based pricing, and vertical market strategies.