104 related articles
Loot Raiders: An Indie Dev Journey Bui…
Loot Raiders is an ARC Raiders-inspired backpack loot web game built with Svelte. This article explores its gameplay design, Svelte's technical advantages for interaction-heavy games, and the indie dev journey from idea to launch.

How did a solo developer create what players call the best train simulator ever? An in-depth look at how indie developers outshine big studios in niche genres.

Indie game developer reviews Hermes Agent vs OpenClaude: intelligent context compression, real-time Memory, remote control via Telegram, and practical use cases in game dev, social media, and email.

An indie developer's drone simulator in-game purchases triggered Stripe risk controls. Learn why payment platforms flag virtual goods and how to avoid false bans.
TutorialsCompare two AI approaches for 2D game character animation and learn how to create parallax scrolling scenes with AI tools for import into Godot engine—a cost-effective guide for indie developers.
Product ReviewsAn indie game developer shares practical experience using AI tools for game development, including generating cutscenes in 5 minutes with AI, implementing AAA-level character animations, and building a complete AI music, voice, and animation workflow.
TutorialsHow can indie game developers complete all game art assets in 30 minutes using AI tools? A complete workflow breakdown from character design and action frames to NPC generation and Godot engine assembly.
TutorialsA veteran game dev used AI tools (Cursor + Godot + GPT Image 2) to build a complete indie game in 20 days. Full breakdown of tech choices, art generation pitfalls, and lessons learned.

Facing the AI wave, how can Java developers transition from traditional CRUD backend work to AI application development? This article breaks down the AI+ national strategy, China's AI catch-up logic, and offers a practical path.

Learn how to use Vibe Coding to collaborate with AI in refactoring a Unity game, introducing ScriptableObject (SO) data architecture, with hands-on tips.

A deep dive into refactoring a Unity game with Vibe Coding and AI, introducing ScriptableObject (SO) architecture—covering visual map editors, Codex remote control, and collaboration pitfalls.

One developer used AI (Claude/ChatGPT/Gemini) to build a multiplayer web ARPG in a month for a few hundred dollars. 877 users, 12 daily actives — here's the real story.

How does DeepSeek founder Liang Wenfeng's open-source philosophy inspire indie game developers? This article unpacks three core methodologies for long-term thinking in technical creation.

A real case: a creator launched an AI photo generation product in 3 hours with zero code, and got paid the next day. This article breaks down the full loop methodology.

Repaint is a free, open-source, fully offline cross-platform digital painting app built with C/C++, Raylib, and ImGui, featuring 16-bit color, modular brushes, non-destructive layers, and offline Stable Diffusion AI integration.

A Teochew creator used one sentence to prompt Codex into generating a fully playable beef ball hammering game. Here's how it works — and what it means for professional skills in the AI era.

An indie developer built low-poly aerial combat game AFTERBURN using Claude Code, covering flight controls, dogfight AI, weapon systems, and cinematic replay. A real look at AI-assisted game development.

Beat the Couch is a minimalist web game built with Claude that challenges you to outperform a buy-and-hold strategy using real S&P 500 history. 25,000+ plays prove market timers almost always lose to the couch.
One Prompt, 50 Games: An Experiment in…
One developer used a single prompt to run dozens of Fable-5 agents in parallel, generating 50+ playable games in one day. A deep dive into parallel agent orchestration, Claude Code CLI, and the future of AI-driven software production.
NeuralPGN: A Local-First Chess Opening…
NeuralPGN is an open-source chess opening trainer using the FSRS spaced repetition algorithm, built with Tauri for a local-first, privacy-friendly experience.