Unverified50% confidenceOpinionExact time
The persuasion path common to serious games or system simulation games is: not telling the player the conclusion directly, but letting the player repeatedly hit walls within the rules and then reach the conclusion on their own.
1
Sources
50%
Confidence
Long-term
Relevance
10/12/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedProcedural rhetoric theory holds that games construct arguments through their rule systems (procedures), and that players internalize the value assumptions embedded in those systems more deeply through active engagement than through passive reception of information.74% similarUnverifiedSimulation game development requires striking a balance between realism and playability.71% similar
Cite This Claim
Stable URI
https://kongchang.com/claim/1011453API
curl https://kongchang.com/api/v1/knowledge/claims/1011453MCP
get_claim(id=1011453)