Unverified50% confidenceSolutionExact time
A correct reduced-motion fallback should completely remove the animation, jump to the end state, or use a static replacement image, rather than simply animation-play-state: paused
1
Sources
50%
Confidence
Long-term
Relevance
10/15/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedA common incorrect fallback is to freeze the current frame (animation-play-state: paused), causing the image to stop mid-rotation, halfway through scaling, or midway through a fade-in at partial opacity, which is even more likely to cause discomfort for motion-sensitive users80% similarUnverified系统在动画播放时实时监控运动状态,若关节偏离预期轨迹过多或出现异常,动画会立即停止,电机保持当前位置锁定(故障保持机制)71% similarUnverifiedFrame-by-frame animation places very high demands on temporal coherence, and any logical error in a single frame will manifest as stuttering or jumping during playback.67% similarUnverified应将'停止'设计成一个独立运动阶段(快速飞行→受控滑行→位置校正→同步减速→完全停止),使收尾成为镜头内动作而非剪辑65% similarUnverifiedThe reload animation, which requires precise timing across three steps—ejecting the magazine, inserting a new one, and chambering a round—while adhering to physical logic, is widely regarded as one of the more difficult actions in FPS game animation.65% similar
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