Unverified50% confidenceFactExact time
Each time a draw command is submitted, the CPU must go through API validation, state switching, and command buffer writing, and then the driver translates it for the hardware; when a scene consists of thousands of small objects, these fixed overheads may far exceed the actual rasterization time.
1
Sources
50%
Confidence
Long-term
Relevance
10/16/2026
First Seen
Sources
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