[KongchangAI]
Unverified50% confidenceFactExact time

The fragment shader executes once for each covered pixel, so when the sky occupies a large area of the screen the cost grows linearly with resolution; the vertex shader executes only for geometric vertices, whose number is usually far smaller than the pixel count.

1
Sources
50%
Confidence
Long-term
Relevance
10/17/2026
First Seen

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