Unverified50% confidenceFactExact time
Unlike NeRF's volumetric rendering with dense sampling along rays, the rendering cost of 3D Gaussian splatting mainly depends on the number of Gaussian spheres and screen coverage area, so it can easily reach hundreds of frames per second.
1
Sources
50%
Confidence
Long-term
Relevance
10/26/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedGaussian splatting represents scene geometry and appearance using a large number of 3D Gaussian ellipsoids and renders them via differentiable rasterization, typically achieving rendering speeds orders of magnitude faster than NeRF.77% similarUnverified3DGS is one to two orders of magnitude faster than NeRF in volumetric rendering with comparable quality.74% similarUnverifiedThe fragment shader executes once for each covered pixel, so when the sky occupies a large area of the screen the cost grows linearly with resolution; the vertex shader executes only for geometric vertices, whose number is usually far smaller than the pixel count.74% similarUnverified3D Gaussian Splatting is a new 3D representation method that emerged in 2023, with rendering speeds far faster than NeRF, but prone to artifacts in unobserved regions.71% similar
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