Unverified50% confidenceDecision RuleExact time
The character state switching priority from high to low is: death, hurt, attack, airborne, run, idle; during the playback of attack, hurt and death the state must be locked until the animation finished signal allows switching away.
1
Sources
50%
Confidence
Long-term
Relevance
10/27/2026
First Seen
Sources
Related Entities
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