Unverified50% confidenceFactExact time
In Slay the Spire 2, a single run may last hundreds of decision steps, while the win/loss signal appears only at the end.
1
Sources
50%
Confidence
Long-term
Relevance
11/2/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedIn Blood on the Clocktower, eliminated dead players may still cast one vote during each day's "execution" phase72% similarUnverifiedThe action space of Slay the Spire 2 is extremely large; each turn the player must choose which cards to play, whether to use potions, or to end the turn.69% similarUnverifiedPlayers can deliberately trigger integer overflow through specific combat operations, causing the Dream Devourer's defense or HP-related values to become negative, thereby defeating it without depleting its enormous HP.62% similarUnverifiedThe core objective of the kill chain is to shorten the decision cycle — whoever can complete the loop from detection to strike faster gains the advantage.61% similarUnverifiedThe character state switching priority from high to low is: death, hurt, attack, airborne, run, idle; during the playback of attack, hurt and death the state must be locked until the animation finished signal allows switching away.61% similar
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