Unverified90% confidenceFactTime unknown
强制关闭Godot游戏时,引擎的正常析构流程被完全跳过,queue_free()队列中的删除操作永远不会被消费,导致资源泄漏和报错
1
Sources
90%
Confidence
Long-term
Relevance
5/31/2026
First Seen
Sources
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