Expired50% confidenceFactExact time
Godot's .tscn scene file is essentially a text format (similar to TOML), and starting from Godot 4.0, a UID mechanism was introduced to correctly locate resources even after files are moved or renamed
1
Sources
50%
Confidence
Medium-term (~90 days)
Relevance
7/2/2026
First Seen
Valid until: 9/30/2026(expired)
Sources
Related Claims
UnverifiedGodot's .tscn files use an INI-like plain-text structure, describing node hierarchy relationships via [node] tags and referencing external resources via [ext_resource].77% similarVerifiedAll of Godot's project files (including scene files .tscn and script files .gd) use plain text format.74% similarUnverifiedGodot's .tscn scene files use an INI-like plain-text structure, whereas Unreal's .umap and .uasset files are entirely binary formats70% similarPartially VerifiedGodot's .tscn scene files, Unity's .anim animation files (in YAML format), and Blender's Python script exports all use human-readable text formats.68% similar
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