Unverified50% confidenceFactExact time
Godot编辑器通过ResourceLoader和EditorFileSystem两个核心模块管理资源的加载和缓存,外部程序直接修改.gd脚本文件时EditorFileSystem不会自动扫描变更
1
Sources
50%
Confidence
Long-term
Relevance
8/18/2026
First Seen
Sources
Related Claims
Unverified运行以管理员权限执行的脚本前应先审查源码,因为管理员权限可修改系统文件、安装软件或更改环境变量53% similarUnverified让AI自动提交代码需要额外配置命令执行权限(如Python或Shell命令权限),仅有读取和编辑权限无法完成53% similarUnverifiedConsolidating rules into project-level configuration files (such as .cursorrules and AGENTS.md) avoids repeatedly pasting PRDs and architecture documents, and is editor-agnostic.51% similarUnverified独立的reviewer agent只能看到PR diff和代码本身,无法获取创作代码时的完整决策链,即上下文窗口隔离问题51% similar
Cite This Claim
Stable URI
https://kongchang.com/claim/768272API
curl https://kongchang.com/api/v1/knowledge/claims/768272MCP
get_claim(id=768272)